Chapter 4 – Part 3: The Pit
Ameronis is still itching for some action and a chance to earn some coin. What better place for both than your next stop?
Ameronis is still itching for some action and a chance to earn some coin. What better place for both than your next stop?
Your night of exploration continues! Next stop; the quaint, traditional Rusty Bell.
After a change of pace this evening, things are finally starting to look up. Ironically, you never got a chance to look up yourself…
After that baffling display, you need a minute to gather your thoughts. While your culinary experiences have been less-than-ideal so far, maybe you can find solace in the local beverages instead? Josey and his cozy bar might be just what you need.
A peaceful stroll takes your mind off things as you continue your exploration of Derna. At least now, during the day, things are making a lot more sense. Until they suddenly don’t.
An eventful night gives away to a peaceful morning. You hope it stays that way. But now, you’re left with a new mess to clean up, one which is a lot more complicated than you initially thought.
Lost in a maze of dark alleys, things take an even darker turn. Once again, you’ve found yourself in a sticky situation. With a knife at your throat, and your life on the line, it’s kill or be killed. But, does it have to be that way?
It’s getting late, and every alley looks the same. You finally get yourself back on track, but wait… That’s not right… These twisting turns are playing tricks on you. You’ll be alright though, as long as trouble doesn’t find you first.
Settled, rested, and ready to explore, it’s time for a night on the town! You sample the food, check out the sights, and begin to familiarise yourself with your new surroundings. At least, you try to…
Your initial search brings no luck. The only option now is to head into town. The mysterious Derna lies on the horizon, and Ameronis proves to be a little more enigmatic as well. Now, you have two goals; clear your debt, and explore the new city.
Ameronis covered your expenses. Now you owe them. You will not be defeated by AND indebted to them. You decide to accompany them as they travel; you will not leave until you clear your debt.
You have been defeated. Twice. But now, instead of finishing you, your opponent warns of an incoming storm, and leads you to shelter. There, they pay for your food and board, and introduce themselves as “Ameronis”. Perhaps they aren’t so bad after all?